Season one

Ten stories

Four to six minutes each, one mix-up, one repair, one takeaway. The pilot goes up first; the rest follow once each one has been reviewed.

1

Pilot

The Smallest Ticket

A ticket so small nobody can read it starts the season’s first adventure.

KernelComing soon
2

Episode 2

Waiting for the News

Clocks, safe routes and a long wait. Pip shows that checking first is brave too.

PipIn production
3

Episode 3

Worth’s Perfect Welcome

Butter Worth plans a perfect welcome; Bean asks whether anyone wanted it.

BeanButter WorthIn production
4

Episode 4

The Applause Button

One button makes everyone cheer. Twist turns empty applause into real play.

Twist
5

Episode 5

One Pink Ear

Dot follows a delivery sound all the way to the missing reel case.

Dot
6

Episode 6

Pip’s Not-So-Short Shortcut

Pip’s careful route is slower, and it’s the one that works.

Pip
7

Episode 7

Six Little Lights

When the hall goes quiet, the six Glowbugs light the arrival mark.

The Glowbugs
8

Episode 8

A Seat for Upset

The always-upset pin spots what nobody else noticed: not everyone can get in.

The Always-Upset Pin
9

Episode 9

The Show Must Wait

Kernel wants to start the show. The right thing is to wait for everyone.

Kernel
10

Episode 10

The Message That Arrived Late

Beam restores a message that came too late, and the friends decide what to do with it.

Beam

For grown-ups

Every episode gets a story, rights and age-suitability review before release. No prices, no booking links and no sign-ups inside an episode. Watch on Kernel’s Showtime, made for kids.